Makes learning engaging and enjoyable.
Always supportive and inspiring to all.
Makes complex ideas simple and clear.
Inspires students to achieve their best.
Dr. Shamus P. Smith serves as Senior Lecturer in Immersive Technologies within the School of Information and Communication Technology at Griffith University. He earned his B.Sc., B.Sc. (Honours, first class), and Ph.D. in Computer Science from Massey University, New Zealand, with his doctoral research centered on Intelligent Tutoring Systems. Smith's professional journey began as a researcher at the University of York, United Kingdom, from 1998 to 2004. He then held a Lecturer position at the University of Newcastle, Australia, advancing to Senior Lecturer in the School of Electrical Engineering and Computing from 2013 to 2022. In 2022, he transitioned to Griffith University, bringing extensive experience in software engineering and interactive systems.
Smith's research focuses on virtual reality, augmented reality, human-computer interaction, and immersive technologies. His work has garnered over 3,046 citations according to Google Scholar. Key publications include 'Integrating Biofeedback and Artificial Intelligence into Immersive Virtual Reality for Upper Limb Rehabilitation in Cerebral Palsy' (2024), 'Exploring vestibular stimulation to reduce the influence of locomotion in VR' (2025, Frontiers in Virtual Reality), 'Academic Source Code Plagiarism Detection by Sequence Alignment' (2021, cited 76 times), 'Enhancing discipline specific skills using a virtual environment built with gaming technology' (2021, cited 28 times), 'Evaluating distributed cognitive resources for wayfinding in complex environments' (cited 38 times), and 'Drowning in Immersion' (2001). He has contributed to serious games for literacy improvement in low socioeconomic status Indigenous students, earning the 2017 ASCILITE Innovation Award alongside collaborators. At Griffith, Smith convenes courses such as Advances in XR Development (7009ICT), Design Thinking in IT (2008ICT), and XR and Games Development (3702ICT), emphasizing XR, virtual reality, interaction design, and human-computer interaction. His interdisciplinary research impacts education, rehabilitation, and navigation through innovative immersive environments.
