Always approachable and easy to talk to.
m.c. schraefel is Professor of Computer Science and Human Performance in the School of Electronics and Computer Science at the University of Southampton. Holding qualifications of PhD, CSCS, CEng, and FBCS, she is the director and founder of the wellthLab for human systems interaction. Currently an EPSRC Established Career Fellow in Health Resilience Interactive Technologies, schraefel previously served as Head of the Agents Interaction and Complexity Group, REF Champion, and Deputy Head of Department for Research. She joined the University of Southampton as a Senior Lecturer in 2003 and has held a research associate position at MIT CSAIL.
Her research focuses on human-computer interaction, inbodied interaction frameworks aligning technology with physiological adaptations for lifetime quality of life, and designing systems for innovation, creativity, discovery, and health resilience at scale through initiatives like MakeNormalBetter, Inbodied 5 (in5), and TEI Studio: Inbodied Futures. Major awards include Fellowship of the British Computer Society, Chartered Engineer, Royal Academy of Engineering Research Chair Alumna, ACM Distinguished Member in 2021—the first at Southampton—and Royal Academy of Engineering Senior Research Fellowship sponsored by Microsoft Research in 2008. Leadership roles encompass Director of the Council of Professors and Heads of Computing UK, UK Computer Research Committee, EPSRC Science Engineering and Technology Board member, and associate editor for Communications of the ACM and Interacting with Computers. Key publications include "Information scraps: How and why information eludes our personal information management tools" (2008, ACM Transactions on Computer-Human Interaction) and "Discomfort: a new material for interaction design" (2023, Frontiers in Computer Science). With over 5,000 citations across 293 publications, her work impacts HCI and interactive technology design. Contributions include CHI workshops, courses, and a special topic on Inbodied Interaction in ACM Interactions Magazine (2020).