
Always positive and motivating in class.
Creates a collaborative and inclusive space.
Always prepared and organized for students.
Always fair, constructive, and supportive.
Encourages deep understanding and curiosity.
Dr James Baumeister is a Lecturer in Information Technology in the School of Computer Science and Information Technology, College of Engineering and Information Technology at Adelaide University. He completed his Doctor of Philosophy at the University of South Australia in 2015, for which he received the John Makepeace Bennett Award for the Australasian Distinguished Doctoral Dissertation from Computing Research and Education Australia in 2020. He also holds Bachelor Degrees with Honours from the University of South Australia, awarded in 2011 and 2005. Prior to his current appointment, Baumeister was affiliated with the University of South Australia, where he earned the Mike Miller Medal in 2018. He is eligible to co-supervise Masters and PhD students and currently co-supervises doctoral candidates, including research on augmented reality for supporting performance and decision-making in time-critical environments.
Baumeister's academic interests focus on computer perception, memory and attention; human-centred computing; information systems user experience design and development; and virtual and mixed reality. As a researcher in Adelaide University's Australian Research Centre for Interactive and Virtual Environments, he serves as Early Career Researcher Representative for Wearable Computing. His key publications include "Cognitive Cost of Using Augmented Reality Displays" (IEEE Transactions on Visualization and Computer Graphics, 2017), which examines mental workload implications; "Augmented Reality as a Countermeasure for Sleep Deprivation" (IEEE Transactions on Visualization and Computer Graphics, 2016); "A Comparison of Predictive Spatial Augmented Reality Cues for Procedural Tasks" (IEEE Transactions on Visualization and Computer Graphics, 2018); "Event Related Brain Responses Reveal the Impact of Spatial Augmented Reality Predictive Cues on Mental Effort" (IEEE Transactions on Visualization and Computer Graphics, 2023); "Effects of Shading Model and Opacity on Depth Perception in Optical See-Through Augmented Reality" (Journal of the Society for Information Display, 2020); and "SilVR: Comparing Diegetic and Non-Diegetic Interfaces in an Immersive VR Simulation for Silviculture Education" (Simulation and Gaming, 2026). Additional contributions encompass conference papers on AR annotations for time-critical tasks (ISMAR 2024) and reports for Australia's Data Standards Board, such as "Patterns in the Dark: Deceptive Practices in Online Interactions" (2024). Baumeister's work has advanced human factors in immersive technologies, influencing applications in training, visualization, and cognitive performance enhancement.
